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Dungeons & Dragons: Mordenkainen Presents: Monsters of the Multiverse: 1

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a b c Kogod, Theo (September 30, 2020). "11 Ways Dungeons & Dragons Influenced Video Games". TheGamer . Retrieved August 6, 2022.

Tweet, J.; Cook, M. & Williams, S. (August 2000). Player's Handbook: Core Rulebook I. D&D 3rd edition. Wizards of the Coast. ISBN 978-0-7869-1550-7.

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a b c Michaud, Jon (November 2, 2015). "The Tangled Cultural Roots of Dungeons & Dragons". The New Yorker . Retrieved February 25, 2020.

a b Bottomley, Frank, The Castle Explorer's Guide, Kaye & Ward, London, 1979 ISBN 0-7182-1216-9 pp 143–145

Many have speculated, without evidence, that it will be the full-fledged 6th edition of the game. But there's a downside to breaking ties with nearly a decade's worth of products [...] and starting fresh. Just look to the various 'edition wars' that have cropped up over the years when the franchise transitioned from 3rd edition, to 3.5, to 4th edition. Instead, it appears that Wizards will be taking a far more incremental approach this time, weaving in changes both large and small while still maintaining a connection to what came before". [47] Fleming, Mike Jr. (May 9, 2013). "Rights Battle On 'Dungeons & Dragons': Warner Bros and Universal/Hasbro Tangle". Deadline Hollywood. Archived from the original on November 17, 2019 . Retrieved November 16, 2019. D&D 5th Edition Rules Being Upgraded For 50th Anniversary". Screen Rant. September 27, 2021 . Retrieved September 27, 2021.

a b Plante, Corey (August 18, 2022). "One D&D is so much more than Dungeons & Dragons 6th Edition". Inverse . Retrieved August 18, 2022. Dungeons & Dragons (commonly abbreviated as D&D or DnD) [2] is a fantasy tabletop role-playing game (RPG) originally created and designed by Gary Gygax and Dave Arneson. [3] [4] [5] The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). [5] It has been published by Wizards of the Coast, now a subsidiary of Hasbro, since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. [4] [6] D&D 's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, [5] [7] and also deeply influenced video games, especially the role-playing video game genre. [8] [9] [10] Gygax, G. & Arneson, D. (March 1981). Moldvay, T (ed.). D&D Fantasy Adventure Game: Basic Set. TSR. ISBN 978-0-394-51834-3. Couch, Aaron (December 18, 2017). "Paramount Sets 'G.I. Joe,' 'Dungeons & Dragons' Release Dates". The Hollywood Reporter. Archived from the original on December 21, 2017 . Retrieved November 16, 2019.David M. Ewalt, in his book Of Dice and Men, praised that the game allows for a personal fantastical experience and stated that "even though it's make-believe, the catharsis is real." [186] Acclaim [ edit ] Hall, Charlie (May 23, 2023). "D&D has a messaging problem that goes beyond the OGL controversy". Polygon . Retrieved August 17, 2023. Dave Noonan, Mike Mearls, and James Wyatt (October 5, 2007). Episode 16: Monsters, Monsters, Monsters!. Wizards of the Coast. Event occurs at 1:57. Archived from the original (podcast) on October 13, 2007. "So, one of the things that I thought a lot about when I was first putting together the outline for this book... this is not the core Monster Manual.... So, there are some monsters that I very intentionally left out of this book so that when they appear in Monster Manual II, that will help communicate, "Hey, look, this is a core Monster Manual." You don't have frost giants if you don't have Monster Manual N". Gary Gygax - Creator of Dungeons & Dragons". TheOneRing. Archived from the original on December 6, 2013 . Retrieved January 10, 2014. Many Dungeons & Dragons elements appear in hobbies of the mid-to-late 20th century. For example, character-based role playing can be seen in improvisational theater. [75] Game-world simulations were well developed in wargaming. Fantasy milieux specifically designed for gaming could be seen in Glorantha's board games, among others. [76] Ultimately, however, Dungeons & Dragons represents a unique blending of these elements.

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