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Games Workshop - Warhammer 40,000 - Adepta Sororitas Arco-Flagellants

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Burn the Heretic (1 CP): The only way in the game to re-roll shots, but limited to flamers. Will bump you from 3.5 to 4.5 shots on average, which is handy but not necessarily the best use of CP. C+ Each Arco-flagellant comes equipped with a pair of arco-flails, their limbs permanently affixed to these devastating weapons. The kit offers a range of options, including two variations for the head, left arm, and right arm, allowing for customization and creating unique combinations. Notably, you can recreate the iconic Arco-flagellant, Damien 1427, with a specific set of components. Arco-flagellants Datasheets What’s in the Arco-flagellants box These servitors were usually criminals who fell afoul of Imperial Law, particularly a person who has offended or damaged the Adeptus Mechanicus in some fashion. These unfortunate criminals will be sentenced to Servitude Imperpituis by the Arbitrators or Judges of the Adeptus Arbites and will be handed over to the Mechanicus' Tech-priests to be mind-wiped, reprogrammed, and cybernetically-enhanced to serve some specific, rudimentary function. Once lobotomised and "improved" through the process of painful operations, even criminals and Heretics are granted one last chance to serve the Imperium. The work continued for another hour, agony upon agony, horror upon horror, until there was little sign that a human being had once sat in the throne-gurney. The mortal meat of Lukasz Król had been scraped away and replaced with an instrument of death and annihilation. Only Abrehem remained and even he was a ravaged shell, cored out by the same processes that had made sport of this man’s flesh.

Space Marines with psychic powers, a Grey Knights kill team consists of a single fire team of five power-armored Grey Knights consisting of one Justicar and four other guys, one of which can be a gunner equipped with an Incinerator, psilencer, or psycannon. They also have several melee weapon options on top of their wrist-mounted storm bolters, including falchions, staves, and nemesis daemon hammers, and each has its own advantages and disadvantages. Servitors are created by the Adeptus Mechanicus on their Forge Worlds, and supplied to departments of the Adeptus Terra such as the Administratum and to the Inquisition, as well as to military organisations like the Astra Militarum and various Space Marine Chapters.Servo-skulls are often used by Inquisitors and Inquisitor Lords as non-Human assistants referred to as " familiars." In this case they are mentally linked to the Inquisitor through psychic or cybernetic means, allowing the Inquisitor to control them and see and hear through their augmented senses. Battle Sisters get access to a whole slew of specialisms but Comms, Medic, and Veteran are likely the three you’ll use most often on basic Sisters. I can’t imagine a situation where you’d want to waste your Zealot slot on a Battle Sister. Basic Upgrades

Arco-flagellants are either detached individually to the service of those Inquisitors who need an unsubtle tool for a vital task like the eradication of a nest of Heretics, or gathered in groups and unleashed upon the enemies of the Emperor in an orgy of slaughter that would put a Khornate Berserker to shame. Piezo-edged bone saws extruded from the arms of the throne and sliced through his wrists with ultra-rapid precision. Blood jetted explosively, but even as the agony cut through his diminishing chemical haze, cauterising heat was brought to bear, sealing the stumps with a single pulse of agonising heat. As horrifying as the removal of his hands had been, it was nothing compared to what came next. Spatha Pattern Combat Servitor - Originally intended as a heavy-duty utility Servitor that could operate in hazardous conditions, the Spatha Pattern Servitor first gained notoriety during the ill-fated Siege of Cyclopea. Home to a host of Imperial research stations manned only with Servitors, three raider vessels entered the star system in the hopes of boarding and pillaging whatever they could before Imperial forces could respond. The Fabricator that controlled the network of Cyclopean stations had no choice but to do the unthinkable, and modify the Spatha engram patterns so that he could repel the invaders. Astonishingly, the Spatha Pattern Servitors proved to be better at this task than their previous duty, their heavy armour and mechanical attachments making them natural Combat Servitors. It took a further 50 standard years for the leaders of the Lathe Worlds to sanction the Fabricator's variant design, a relatively short approval period by Mechanicus standards, but by then the notoriously impatient man had taken the design and already left the Calixis Sector for greener pastures. In more recent years, Spatha Pattern Servitors have been pressed into service as bodyguards in some of the more remote areas of the Lathe Worlds. Sibellus Pattern Suppressor Servitor - When the Hive Sibellus Magistratum on Scintilla, the capital world of the Calixis Sector, needs to disperse crowds of rioters or belligerent hive residents, they employ Suppression Servitors to aid the Adeptus Arbites or their local Enforcers. Designed for intimidation and maximum semi-lethal force, these hulking brutes stand two and a half metres tall with a hunched, ape-like posture. Their faces have been replaced with the gilded seal of the Lord Sector, and one hand has been replaced with a massive pneumatic piston launcher capable of scattering rioters like leaves or tossing a single malefactor through the air with a crushed chest. The other arm has been removed entirely, replaced with a complicated dual weapon-attachment. The Magistratum knows that a squad of these can scatter a rampaging crowd of thousands, and they make a point of turning the instigators of these riots into the next batch of Suppression Servitors. The one upgrade available to Battle Sisters is the Simulacrum Imperialis. This upgrades Shield of Faith saves from a 6++ to 5++, which is awesome. I would always expect to include a Battle Sister with a Simulacrum on my team, likely running either the Comms or Medic specialism to buff either my main shooter or fighter.Space Marine Kill Teams are fundamentally made from squads. If you were hoping for lots of mixing-and-matching, you’re going to be a bit disappointed, but the upside here is better game balance and the fact that buying a single box of any Marine unit will get you a fully workable Kill Team. For players interested in mixing things up a bit more, your 20-model roster can still include enough options for four different Fire Teams (or three if you take Scouts), giving you lots of pre-game flexibility. The Gunners are the real attraction here, though: each fire team can take two gunners, and each gunner gets to choose from the arc rifle, plasma caliver, and transuranic arquebus. They’ve all got their uses, and they’re all relatively nasty. The Arc Rifle can’t supercharge like the Caliver but it’s got 4 shots at AP1 with Stun and a damage profile of 4/5. And the Arquebus is Heavy and Unwieldy but it’s AP1 and will do 2 mortal wounds when you crit, plus it hits on a 2+. The plasma is, well, plasma , and is a great all-rounder weapon.

Custodes live up to their vaunted reputation in Kill Team. With 18 wounds , a 2+ save, and 4 APL per model, they’re walking tanks capable of making up for their small numbers with the ability to secure objectives, shoot, charge, and fight in the same turn. And if you’re feeling feisty, they can spend 1 CP on the Peerless Warriors Strategic Ploy to shoot and fight twice per turn, letting you do some truly crazy stuff. The Tempestus Scions are tougher than their standard guardsmen brothers, sporting +1 wound and a 4+ save, and their hot-shot lasguns hit on 3+ instead of 4+. Scion gunners can take most of the same suite of weapons as their lower rank brothers as well, but have better accuracy. Using a lighter shade of red, such as Evil Sunz Scarlet, carefully highlight the raised edges and details of the armor. This technique adds depth and brings out the intricate design. Apply the highlights sparingly, focusing on areas that catch the light. While Sisters Repentia also have access to the Leader specialism, in practice you will likely always run a Sister Superior as your leader (unless you like the idea of having a melee-only model with a 7+/6++ be your leader). So with that in mind, upgrades to consider will center around long-range boltgun replacements.Given the other options available to Sisters, you’re unlikely to field many, if any, basic Sisters in a typical team unless you just really need bodies (since they are your cheapest model option). Note: Currently it appears there is a typo for Guardsmen in the Compendium – Guardsman Gunners are listed as having a 3+ save but this is likely meant to be 5+. We suggest playing this as a 5+. You may also have noticed that over the course of the series , we’ve hinted at loads of other models that aren’t in this set. That’s because this is actually only the (mind-blowingly awesome) vanguard of an expanded Adepta Sororitas range yet to come. How cool is that?

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