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Playroom Entertainment Ascension Tactics Miniatures Deckbuilding Game for Ages 10 and Up; 1-4 Players

£13.495£26.99Clearance
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About this deal

Yes, the Cultists aren’t just there for beating up anymore – you can actually recruit them to fight for you! I mean, they’re pretty weak sauce but don’t overlook the chip-chip-chip effect of the little guys… This article will talk a bit about what is new in Ascension Tactics Inferno and will conclude by letting you know how you can play it today for free!

Here’s an example of some of the new treasure varieties that grant additional keywords like Range and Double Strike.

Exclusive Game Design Insights

I hope you are as excited as we are about the mechanics and new worlds to explore in Inferno, but honestly, what we shared above only scratches the surface. Every new card and every new champion brings with it its own strategic choices and abilities. With dozens of new champions and hundreds of new cards, there is a limitless array of gameplay to explore. You can come to join us on our Stone Blade Discord to learn more or chat with our team about the game.

Progress through transformation is not just represented in Champions. The other major mechanism using transform is quests. Quests can be acquired in various ways, including quest giver tiles, scenario rules, and center row cards. Ascension: Tactics can be played by one to four players and the way to win is by gaining a certain amount of Honor points first (pleasingingly, these are still the lovely translucent clear and red crystals – mmmm, tactile tactics). These can be gained in different ways depending on what scenario you are playing, but the most common method is to control ‘beacons’ on the battlefield (stand on next to them) – yes, battlefield. This is not just about the cards any more. Things just got standee. Impressively, the scenarios use the simple ruleset to create a dynamic and interesting experience that elevates the limited tactical scope of the card play. The decision space is often tense and vibrant. The structure and setup of many scenarios achieves a MOBA-like feel, pushing champions down lanes and creating direct engagements. It’s just a very crafty overall suite on offer. The structure and setup of many scenarios achieves a MOBA-like feel. It’s been over 13 years since I began working on the first version of Ascension. At that time, I had no idea what a huge impact the game would have and the community that would develop around it. With over 16 standalone expansions and a million units sold, including an app and a VR version, Ascension is the game I am most well-known for. When it came time to celebrate the 10th anniversary of Ascension, my team and I wanted to do something special, so we set out to create Ascension Tactics. This allows players only to control two champions and still have plenty of strategic options on each turn, making for a fun experience with up to 4 players on the same team. This has proven to be a really fun way to play, and I can’t wait for players to experience it and to be able to bring even more friends into Ascension Tactics Inferno.

Where to Buy

If you hadn’t guessed already, I really, really like this game. But, for a balanced view, a few minor critiques:

We have been very fortunate to work with Justin and the Stone Blade team in this business,” said Joel Goodman, CEO, Playdek. “We launched Playdek ten years ago this year with Ascension: Chronicle of the Godslayer and are thankful to still be able to bring this great franchise to its many worldwide fans. We look forward to the next ten years working with our friends at StoneBlade.” Transforming Champions! If you complete the requirements to transform a Champion during the game, both its card and miniature will be replaced with a stronger version and new abilities! Four player co-op! In addition to solo, campaign, a team-based play, Inferno includes the ability for you and three friends to take on the game in the new four player co-op mode!Some of the most fun parts of Ascension Tactics are collecting treasures and using them to enhance your champions. By providing a secret one-time bonus, treasure help to disrupt the predictability of gameplay and create some exciting and tense moments. Furthermore, they give players an alternative objective in the game, often sacrificing an opportunity to score points to collect these strategic resources. We wanted to expand on that fun by adding more variety of treasures and more ways to interact with them. Building the co-operative campaign in Ascension Tactics was the hardest and most time-consuming part of the entire project. In essence, each scenario is a game in itself, and all of these scenarios needed to connect together in a way that allowed for player progression and a cohesive story.

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