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Judge Dredd: I am the Law! by Warlord Games - a 28mm Sci-fi Strategy Battle Game for 2 or More Players Using Miniatures

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The presentation and quality of all the set’s components is very high. The rulebook is a handsome volume filled with great 2000AD art. The minis are highly detailed (but be aware that they come unpainted and require a little assembly). Equally, the tokens, chips, cards and custom dice are all solid, although some of the iconographies could’ve been improved in places. The ‘I Am The Law’ Starter Set is designed as a way into the world of this game. The world of Judge Dredd more generally. It includes everything you need to get playing. From a rulebook to a small number of miniatures, combat dice, the relevant tokens and markers, a selection of cards detailing special actions and armoury, and various pieces of street furniture. The set also includes a large, two-sided play mat, but I’ll say more about that later. Additionally, it includes a booklet containing three starter set specific scenarios that can be linked together to form a mini-campaign. This is with one player taking on the role of an increasing number of gang members, the other controlling two Street Judges. These missions are a way to gain a basic understanding of the game’s mechanics. They certainly whet the appetite for more action. However, they’re not without their complications. The Rule Of Law

Stub Gun:arguably one of the most dangerous weapons in the Justice Department’s arsenal, the Stub Gun fires a beam of energy so strong it can slice through almost any material.Feats Cards– allow characters to perform epic actions. Two Feat cards—or even three in the case of especially powerful characters—are drawn and assigned to each hero on the table at the beginning of the game. Once assigned to a character, a Feat card belongs to that character for the entire game and may be played once per turn. Some may be surprised at the limited number of minis actually provided in the set– especially when compared to the complex setups shown in the rulebook. It is, almost inevitably, impossible to recreate the kind of battles pictured with what’s provided here. Warlord Games have given the player just enough to be getting on with. However, if you really want to recreate the world of the comics then you’re going to want to invest in many additional models, buildings and props. Mission Debrief During a mission on Mars to rescue an erstwhile ally and recruit him to their ranks, the various members of the team reminisce about their experiences of the Volgan War, a fictional invasion of a fascistic Russia (but with an obvious Soviet aesthetic) started by the United States under the pretence of liberation but with the actual purpose of securing dwindling oil reserves, leading to the war’s unofficial designation as the Fourth Oil War. To limit human casualties, War droids were introduced on Russian and European battlefields, to which, inevitably, the Volgans countered with more and more robots of their own, led by the tyrannical Volkhan, Ikon of Ikons – blessed with a high rank, autonomy, and a horde of powerful robots. The Volgans were eventually defeated, but at great cost and with many an ethical quandary on the road to eventual victory. Some may be surprised at the limited number of minis actually provided in the set - especially when compared to the complex setups shown in the rulebook. It is, almost inevitably, impossible to recreate the kind of battles pictured with what’s provided here. Warlord Games have given the player just enough to be getting on with. However, if you really want to recreate the world of the comics then you’re going to want to invest in many additional models, buildings and props. Mission Debrief Your Judges, however, will need those skills and improved stat lines if they are to survive life in the Big Meg. With the Judge Dredd Miniatures Gameincluding rules and miniatures for some of the most dangerous individuals the world has ever seen, Judges will be pitted against the likes of Judge Death, Mean Machine Angel and Orlok the Assassin; perps who have faced Judge Dredd himself on many occasions. Any Mega-City One Judge must aspire to Dredd’s legendary levels of skill and determination if they are to bring justice to such legendary killers. Justice in the Judge Dredd Miniatures Game

All of the combat events are resolved using the game’s custom dice. D6s with custom faces indicating hits and shields, with one ‘special’ face. The set also includes two standard D6s for use in some situations. Build Quality Lawmaster: The standard mode of transport for Judges, the Lawmaster is an armoured motorbike fitted with bullet-proof tyres, a variety of weapons and a computer. This computer can control the Lawmaster autonomously, enabling the rider to dismount and leave the Lawmaster to act alone. Whilst Judges are highly trained and well-equipped, they both inhabit and protect a dangerous world. Demonic, undead and/or alien invasions are real possibilities, as are apocalyptic wars. Temporal and interdimensional travel exposes the world to threats from across time and alternative realities. Even domestic robots have a penchant for bloody revolt! Having invested so many years and resources in the training of their new Judges, the Justice Department is keen to maximise the Judges’ chances of survival. For this reason, Judges are issued with the very best equipment available. Equipment This scenario is based on the story ‘Requiem for a Heavyweight’ as seen in 2000 AD progs 331–334. This story was also reprinted in Judge Dredd: The Complete Case Files 07. The set also comes with a double-sided play mat featuring different streetscapes. This is of a generally decent quality. However, it doesn’t match up to any of the set specific scenarios! The terrain on the map actually introduced confusion into my own playthroughs of these missions. This is as it didn’t agree with the set-ups proposed. In fact, it makes little sense to use it as a beginner when starting out. This is frustrating given the intention of this set.

Contents

The Judge Dredd miniatures game finds players controlling either a street gang or the Judges trying to stop its activities. The game takes place in a series of turns, in which players draw coloured chips from a cup or bag. If one of the Judge team’s chips is drawn, that player can activate one of their figures; if one of the gang’s chips is drawn, then their controlling player can choose to activate one of their models. Armour-Piercing:this depleted uranium / Teflon coated round will punch through body armour and hard cover. It is also effective against armoured buildings.

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