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Donkey Konga (Includes Bongos) (GameCube)

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Characters: The ever-popular Donkey Kong holds center stage, and he's joined by his little pal Diddy Kong. Also making appearances are Cranky Kong and King K. Rool™. Ashby, Alicia (May 11, 2009). " New Play Control! Donkey Kong Jungle Beat". GamePro. Archived from the original on May 15, 2009 . Retrieved March 31, 2014. Using the DK Bongos presented some challenges; since the controller restricted the player's movements, EAD Tokyo had to conceive new game mechanics as a workaround. [5] The developers chose to change the camera angle when Donkey Kong encounters an enemy—altering the control scheme as a result—to keep his abilities and the action varied. [11] The automatic camera also allowed Koizumi to avoid camera problems he found in previous 3D games that he had worked on. [12] EAD Tokyo prioritized simplicity; [13] Shimizu said that because contemporary video games took considerable time to complete and lost appeal if an individual had to stop playing, Jungle Beat 's levels were designed to take between five and ten minutes without any shortcuts. [11] [13] He felt that the game would appeal to a busy person because it did not contain long save or load times. [13] Donkey Kong 64 - Donkey Kong and Diddy Kong's voice clips are recycled from this game during the mini-games. Also, the Super Smash Bros. Melee version of the DK Rap appears in the game. IR Information: Financial Data - Top Selling Title Sales Units - Wii Software". Nintendo. September 30, 2021. Archived from the original on December 19, 2017 . Retrieved April 21, 2022.

Totilo, Stephen (May 21, 2010). "Super Mario Galaxy 2 Review: In Praise Of Superfluous Mario". Kotaku. Archived from the original on April 21, 2022 . Retrieved April 21, 2022. Bramwell, Tom (February 15, 2005). " Donkey Kong Jungle Beat Review (GC)". Eurogamer. Archived from the original on April 18, 2014 . Retrieved March 30, 2014. On the other hand, the battle mode is strictly a head-to-head versus experience, in which two players try to outscore each other. The game adds a bit of chance to the battle mode with the introduction of a few special icons. The game borrows the "POW" icon from the original Mario Bros., and, when hit, this icon will take away a chunk of your opponent's score. A slot-machine interface will also randomly appear during battle mode, and at the same time you'll get three drum icons with the word "stop" over them. If you can hit all three of these icons with the same level of accuracy, you'll get a substantial point bonus. If competition, be it against the computer or another player, isn't your thing, the jam mode strips out any point tallies and lets up to four players just play. Nintendo of America (March 14, 2005). "Take Your Game to the Next Level with Donkey Kong Jungle Beat; Control the Action in Nintendo's New Video Game with a Set of Bongos" ( press release). Business Wire. Archived from the original on July 12, 2020 . Retrieved July 12, 2020.

Reviews

Jungle Beat was released in Japan on December 16, 2004, in Europe on February 4, 2005, and in North America on March 14. [24] It was released as both a standalone game and a bundle with the DK Bongos. [25] [26] The European version was released on the same day as the Game Boy Advance Donkey Kong game DK: King of Swing. [26] To promote the North American release, Nintendo sent 20 individuals dressed up as apes to participate in the 20th Los Angeles Marathon, which took place on March 6. The individuals wore Jungle Beat-branded clothing, carried DK Bongos, and chanted the game's title as they ran. [27] Jungle Beat was released when Donkey Kong had mostly been relegated to spin-offs and supporting roles in other Nintendo franchises, following Microsoft's acquisition of Rare. [8] Nutt, Christian (April 13, 2012). "The Structure of Fun: Learning from Super Mario 3D Land's Director". Gamasutra. Archived from the original on June 20, 2020 . Retrieved July 9, 2020. Harris, Craig (June 17, 2010). "E3 2010: Shigeru Miyamoto Likes Donkey Kong Country After All". IGN. Archived from the original on June 27, 2021 . Retrieved April 23, 2022. Totilo, Stephen (October 2, 2008). " Donkey Kong: Jungle Beat Wii Re-Make to Use Wii Remote, Nunchuk". MTV. Archived from the original on July 3, 2020 . Retrieved July 12, 2020.

Test Monkey (November 2004). "Donkey Konga Review for GameCube on GamePro.com". GamePro. p.106. Archived from the original on February 4, 2005 . Retrieved March 30, 2014. Casamassina, Matt (May 6, 2009). "N ew Play Control! DK Jungle Beat Review". IGN. Archived from the original on October 25, 2012 . Retrieved March 30, 2013. Tanaka, John (October 2, 2008). "First Look: Wii de Asobu Pikmin". IGN. Archived from the original on February 2, 2021 . Retrieved July 12, 2020. Lane, Gavin (July 18, 2020). "Feature: Best Donkey Kong Games Of All Time". Nintendo Life. p.2. Archived from the original on July 21, 2020 . Retrieved July 20, 2020.

McFerran, Damien (May 13, 2021). "Rumour: The Next Donkey Kong Is Being Developed By The Super Mario Odyssey Team". Nintendo Life. Archived from the original on April 1, 2022 . Retrieved May 3, 2022. Donkey Kong - When choosing whether to display the screen in 50Hz or 60Hz, Mario (as he appears in Donkey Kong) acts as a cursor, and Donkey Kong (also as he appears in Donkey Kong) stands to the left. The "NES" Bongo Set use sound effects from this game. The left bongo plays Mario's jump sound effect and clapping plays the sound effect of Mario jumping over an obstacle. Major Mike (April 2005). " Donkey Kong Jungle Beat Review for GameCube on GamePro.com". GamePro. p.82. Archived from the original on April 6, 2005 . Retrieved March 31, 2014.

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