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Midnight Club LA - Complete Edition (Xbox 360)

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Free-for-all CTF: Players must capture a flag on the map and return it to a certain drop-off point on the map while other racers try to steal the flag for themselves. Whoever reaches the score limit first or has the highest score when the time runs out wins. To give another example of how Nintendo Hard effects players, if you search this game you'll see references to people preferring to play the game in Race Editor mode where the game just lets you drive around and not actually compete. Midnight Club 3 has the 1999 Dodge Charger R/T Concept, a car that was well received and displayed at car shows as late as 2004 but never made it to production. The game even lampshades the fact that it is a concept car. The Chrysler ME Four-Twelve and Cadillac Cien and Sixteen concept cars also show up, with the Cien actually being the cheapest exotic category car. You can also buy are also cars that were sold to the public but only in very low numbers, such as the Mercedes-Benzy CLK-GTR, of which only 26 road-legal examples were built.

Splitbase CTF: Another team-based capture the flag mode, in which each team has a base and one neutral flag spawns in between the bases. It is each team's job to take that flag and return it to their own base. Chris Roper (August 23, 2007). "GC 2007: Midnight Club: Los Angeles Preview". IGN . Retrieved September 6, 2014. Straw Feminist: Haley in II leads an all-female gang and makes disparaging remarks about men in general.Bullet Time: "Zone" in 3 and LA slows down time, which allows the player to navigate tight corners and wade through traffic. a b Chris Roper (September 12, 2008). "Midnight Club: LA Delayed". IGN . Retrieved September 6, 2014.

In LA, turning down steering sensitive to the lowest setting (-10) not only makes controls harder to steer, but it also makes driving more precisely, balancing the arcade gameplay and racing simulator just right. However at the same time the game actually averts the trope because, reportedly, if the player loses enough races, missions, etc. the game actually scales down the difficulty somewhat. As a result, if you (intentionally or not) lose enough races, but still at least complete the races - as opposed to restarting a race every time you wipe out and the enemy AI gets an insurmountable lead - the game is, in theory, supposed to actually become easier. The Zender Type S is awarded upon getting 100% completion in the first game. It's one of the fastest cars in the game, but it has the steering sensetivity of a go kart and the worst durability in the game.Even those used to the game remark on the sometimes-impossible (as in actually physically impossible as in "even driving with nitro on all the time there isn't enough time to cross the map") nature of the car-delivery side missions. What the Hell, Hero?: Many of the opponent racers in Midnight Club 2 will question you and become angry with you if you run over pedestrians.

Louis Bedigian (October 26, 2008). "Midnight Club: Los Angeles - PS3 - Review". GameZone. Archived from the original on December 20, 2008 . Retrieved September 7, 2014. Optional Traffic Laws: Usually, but if you break the road laws with the cops nearby, they'll go into Hot Pursuit. Midnight Club II and III only had cops present during races. a b c Chris Roper (October 20, 2008). "Midnight Club: Los Angeles Review". IGN . Retrieved September 6, 2014.

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Old Save Bonus: If the player has a save file from Smuggler's Run on the PS2's memory card, the Baja Buggy becomes playable in the first game in the series. (Obviously only applies to the games produced for PS2, as opposed to LA which is for PS3.) The Emu (Volkswagen Passat), Schneller V8 (BMW M5), and Lusso XT (Lexus GS 300) can invoke this if used in the hands of a experienced player, regarding their ability to "fish tail" and hit the game's speed limit of 249 mph / 400 km/h without nitrous.

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