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Evil Dead: A Fistful of Boomstick

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Go to the other door you opened and kill the Slavelord here to get the cell key. Then go free the prisoners oin both rooms. Go inside the right room to find a leecher and Save Token. Talk to the man with the ! above his head. He'll tell you the way out, and give you a wrench. Use it on the control panel near the grated door to get out. After assuming control of his father's hardware store, Ash also acquired a shotgun shell reloading press, which recycles spent empty shells and refills them with powder and shot. Enemy Mine: In The American Civil War era of Dearborn, Ash must convince the two opposing sides to unite their forces against the Deadite threat. You normally receive tasks from talking to various characters found throughout the game world, and they will usually concern gaining access to a certain place, or locating a specific person, or persons, obtaining objects, among some other more specific things.

Demonic Possession: Deadites are once again possessing humans. This time around, Ash can possess them too with a right spell, complete with the famous Raimi-cam. It must be said, history dictated contemporary Evil Dead outings always had their home on the Playstation formats, and this rendition of the game is PS-2 shovel-ware in the first degree, with the only things to remind you you’re not sitting in front of that aforementioned machine are the grooves of your controller, and the obligatory saving to the Box’ hard disk. But all is not lost however, cause’ the game proves itself to be not half bad on its own merits. NOTE: This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.

If you haven’t played the previous Evil Dead game I mentioned earlier, it’s of little consequence, as this game has a self-contained story line, which doesn’t require any extra information. The crux of the game-play here is a mixture of action, adventure and exploration, and some puzzles solving, in dispersed with a fairly good narrative, of which I’ll go into some more detail later.

As Ash, you must use his chainsaw for a hand, as well as the trusty shotgun and pistol, new magic abilities (call down a rain of fire or possess the enemy to do the dirty work for you), plus a host of other weapons (grenades, shovels, etc.) to destroy the dead. The game sports some really good monster designs. There are some huge plodding green nasties, which are suitably imposing, and there is some enormous guardians to encounter at certain intervals, as well as the good assortment of decrepit twisted deadites that stumble about in a charismatic fashion. Sometimes you will encounter deadite torsos which drag themselves around with their hands, which is cool. Also, the game is infected by that terrible plague called the "save game token", the power-up which will allow you to... save your game. Incredible. At least the damn thing lets you save anywhere you like, but it's still horribly misguided, especially since this game is most fun in half-hour doses. Idle Animation: There's a standard idle animations like Ash twirling his gun around, but if left in one spot for an extended period of time, the camera would actually zoom in and swing around to face Ash head on, eliciting a "Um.... Hellooooo?" from our hero.

“Bring me a bucket, and I'll show you a bucket!”

Ash himself does look the part, though his face is a single bitmap which doesn’t animate, and this is also true for all in-game character models. Put simply, it’s just a very lazy straight conversion, which is unfortunately so common on the Box’. One combat facet I particularly liked was the ability to shoot firearms over your shoulder, (as prominently seen in the third movie) to kill things that are creeping up behind you. This is done by holding the left trigger button, which effectively aims up the closest deadite in your proximity. One of the best things about the game is what Bruce Campbell brings to the games overall charm and character by providing the voice of Ash. He also did so for the previous Evil Dead game, but in that instance, provided a very subdued, unenthusiastic performance. This isn’t the case here, however, and he delivers the familiar style one-liners, quips and banter that have been scripted well in tune with the ‘Army of darkness’ movie in particular, and are brought to life with some genuine gumption and conviction by Campbell, as only he can. When you press Triangle, Ash will say a funny comment. Later in the game, he gains the ability to say different comments. For example, when in Downtown Dearborn, he says, “What time is it? Bah, what do you care, you’re dead.” In the Outskirts of Dearborn he is incapable of saying this. The name of the television station KLA2 is a reference to Klaatu from The Day the Earth Stood Still (1951).

Basic combat is actually quite satisfying, given that your basic weapons are the most macho things imaginable, a sawed-off shotgun and a chainsaw mounted on the stump of your arm. Especially cool is Ash's move of shooting over his own shoulder, spaghetti-western style. And you'll soon find it useful: deadites come at you in large swaths, making for frantic action. We couldn't find some of the information and covers for this game. When more accurate information or covers are obtained, the entry will be updated adding the missing information. After the Necronomicon is read aloud in a local television program, Deadites are running amok in the small town of Dearborn, Michigan. It's once again up to Ash ( Bruce Campbell) to fix things up by killing every sorry-ass deadite in his way and even travelling through time.

While you’re going about your business, there are hordes of deadites to contend with, who serve to keep you busy while you are figuring out all the connections. In the days leading up to his encounter with Kandar The Destroyer, Ash wore a small clip on his belt containing four extra shotgun shells.

There are some good puzzle solving moments in the game, which often require some lateral thinking, and good observation of your surroundings, and also having to make full use of everything at your disposal. Incredibly Durable Enemies: The enemies in the penultimate level, unless you use the flamethrower on them. Genre Shift: The story is in continuity with Hail to the King, but plays nothing like it, being a third-person action game instead of a classic Resident Evil-style Survival Horror. Though most deadites end their term in a spray of giblets and dismembered limbs, the combat itself isn't so satisfying. The game is based on the game engine of State of Emergency, with very similar gameplay. Essentially it's a free-roaming beat-em-up with 360 degree aiming gunplay.

“Endure and survive.”

Search everywhere. There are tons of Save Tokens hidden in the nooks and crannies of the levels. Make sure you find them. Obfuscating Stupidity: Both Dr. Eldridge and Trisha Pettywood. Dr. Eldridge pretends to be an Absent-Minded Professor who's way out of his depth in studying the Necronomicon, while Trisha pretends to be a flirty, air-headed TV presenter. They're actually trying to use the Kandarian summoning stone to Take Over the World. The visuals here aren’t bad per say, though suffer greatly from absolutely no enhancements for the superior hardware. The colours here are quite bland, with much brown and grey covering the scenes, which gives it all this sort of dull unappealing look about it. The main problem with the graphics is that they start to blend together, level to level. Many of the areas look the same, and there isn't a lot of differentiation between buildings, streets, etc. In addition, the palette is boring… full of grays and greens that smear together.

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