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Codex Orks (Warhammer 40,000)

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Each time you select a target for this Warlord, if you select a CHARACTER unit within 12″, you can ignore the Look Out, Sir rule. Right lads, we’z about ready to launch dis Waaagh! an’ I want all of the beakies, an’ knife ears, an’ ‘oomies to know just why we’re da biggest an’ da strongest. Yer, it’z cos we’z Orks, but they dun’ know why green iz da best, see. Oi! ‘Oomies! Tell all them gits why we’z gonna krump ‘em good.

Orks army guide 2023 | Wargamer Warhammer 40k Orks army guide 2023 | Wargamer

There’s not really an answer to what happens with this yet. The Snagged rule doesn’t explain what to do if an Aircraft with a minimum move is unable to make that move. A Codex wouldn’t be complete these days without a questionable cherub effect. Ammo Runts are certainly questionable, but also pretty straightforward. Another no-brainer change that’s really fixing a glaring error in the rules writing the first time around, wherein the “until the end of the phase” clause was left off. Dok’s Toolz is explicitly an aura No major changes here, just some rules cleaning to bring them in-line with stompas, giving them the Big an’ Stompy rule and removing Dakka! Dakka! Dakka! and Bigger ‘n’ Stompier. This one’s a little surprising and we wouldn’t be surprised to see it get another look in the future. As worded in the book, I’ve Got a Plan Ladz referred to the “Deploy Forces” step, which doesn’t exist, and has been errataed to happen “At the end of the Deploy Armies step”, which is a valid wording and the minimum sensible FAQ to apply here. All well and good – but it leaves this ability functioning differently and significantly less effectively than other pre-game redeploys such as Poisoned Tongue’s Insidious Misdirection (which happens at the start of the first Battle Round) and Foretelling of Locus (which happens “After both players have deployed their armies”). You might think that latter one is the same, but thanks to a previous Rare Rule (“ AT THE START OF, DURING AND AFTER DEPLOYMENT“) it isn’t – abilities worded like that explicitly happen in step 13 of the pre-game (crucially after the first turn roll-off, which is step 12), but IGaPL is now pinned to the end of step 11, which makes it way worse.

Your opponent must subtract 1 from hit rolls that target units with this trait if they are more than 12″ away.

Wayland Games

Same as it ever was. The interaction between Goffs’ No Mukkin’ About and the Brutal But Kunnin’ Warlord Trait were clarified

The biggest change here is the loss of the WARBOSS keyword – they’re now only a SPEEDBOSS, meaning they no longer have access to WAAAGH! and SPEEDWAAAGH!. Additionally, their rules were cleaned up – they’ve lost Mob Rule and Dakka! Dakka! Dakka!, neither of which still had any meaning, and gained Big Red Button and Dead Tough from the Wartrike datasheet. So while they’ve lost their ability to flex on WAAAGH! (a serious blow), they have gained a 5+ invulnerable save and the ability to auto-advance 6″. Not the best tradeoff, but it’s not nothing, either. Mek Boss Guzznob also got some big changes Personally I think that the passengers don’t benefit, the modifier is worded in a way that leads to this conclusion in two ways in my opinion. I am very open to being wrong, and think I’m likely in the minority on this issue. So a little frustratingly here this is sort of an aura, and it really should have given the unit an ability that was clearly marked as such in my opinion. Personally I would still play that it does give the unit an Aura ability, which would means the effect can be disabled by aura-disabling abilities. However to answer the question being asked here, units are considered to be within X” of themselves. For an ability to exclude the unit itself it would usually say “while another friendly”. Freebooters Rule! Now we’ve seen it in play on the table the Freebooterz Clan Kultur has proven to be incredibly good, outstripping our expectations, which combines with their strong stratagem and relic to make them one of the best choices. In particular, they give a massive lift to the Dakkajet, which has proven to be a surprisingly strong contender. This book contains a complete army list for using an Ork army. Further special rules, equipment as well as information on the many Ork Klans are included.

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