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Osprey Games OSP8935 Escape from Colditz 75th Anniversary Edition Game for 14 years to 18 years,Multicolor,11.6 x 2.8 x 426.72 inches

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Cards may be drawn, employed or discarded only during a player's turn except for Arrest Key, Pass Holder, Advance Warning of Appel, Search, Talisman or Hideaway. The original game, created by Mike Halsall and John Law (with intro music by Bjørn Lynne), was published in 1991 by Digital Magic Software.

Please note that the latest version comes with all the data files required for the game - just extract the archive and play ;) Screenshots Using an item means placing an escape marker on the obstacle. The markers are little cardboard exclamation marks, contrasting with the otherwise premium wooden pieces and cards. Allies and guards alike can then pass freely through the obstruction, with guards able to optionally destroy the item as they traverse it, stopping further pieces from moving through. Other mechanics include safe spots for prisoners, saving them from being arrested, and spotlights that illuminate spaces that prisoners cannot stop on. The rules change as inmates make their way from the depths of the castle to the outer countryside, with players whose pieces are arrested outside the inner courtyard having to discard precious equipment.To play the game successfully requires both ingenuity and patience, as well as experience based on failure, and nerve and dash at the crucial moment. Some knowledge of the cards is essential. This is a game that generations of children have grown up with, and is suitable for the whole family or for gaming nights between friends. It will be interesting to see how the recently released 75 th Anniversary Edition compares. Players, in turn, throw the dice, and move their men. PoW teams aim to obtain Escape Kit and Escape Equipment, both essential to making an escape attempt. They may also collect Opportunity Cards. Depending on the types of equipment collected and Opportunity Cards held, each Escape Officer will then plan routes and execute the escapes of individual men in his team. Because the game is a simulation of conditions in Colditz it is virtually impossible to prevent a number of successfull escapes being achieved. In a typical game between six players, the PoWs will spend up to an hour collecting the equipment and escape kit necessary to make escape attempts; thereafter, escape attempts will be made frequently. An Escaper is deemed to have succeeded and to be 'gone away' when he reaches, safely, one of the targets outside the perimeters of the Castle as marked on the board. The exact score is not required providing he lands on or passes the target.

v1.0 [2017.05.24]: Add XBox360 controller support, VSYNC and more shaders on Windows + fix various issues Watching carefully what the PoWs are doing, upon his turn and having thrown the dice, moves his men similarly to the Escape Officers, circle to circle, up to the total dice throw. He may; Now, Osprey Games has published a new edition of the title to coincide with the 75th anniversary of the real-life breakout next year.

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v0.9.3 [2009.11.23]: Minor bugfixes + new 2x GPU shader on Windows. Data files are now included in release. PoWs in cells, safe areas (marked blue), tunnels or outside the entire castle walls or wire are not required to attend Appel. A Spanish edition, Fuga de Colditz, sold very well in Spain, and Major Reid designed a sequel, Después de Colditz ( After Colditz), in which the POWs who escaped from Colditz try to make their way to Switzerland, Spain, Sweden or England. [3]

Any equipment obtained is held by the Escape Officer and not by an individual PoW. Also, once a piece of equipment is obtained all PoWs of that nation are liable for arrest irrespective of which PoWs obtained the equipment. This new version, which allows you to play the game on Windows, Linux, macOS and PSP platforms, has been reverse engineered from the original Amiga game engine and is released under a GPL v3 license. The Escape Kit Card once obtained is held for the duration of the game and never surrendered. PoWs do not return direct to the Appel area after obtaining kit.No PoW or German can pass through or over another man. He must go around or move him in accordance with the rules. See Do Or Die, Staff Car and Tunnel rules. A "Do or Die" card is dealt facedown to each Escape Officer. This card remains facedown and unknown to all until played. [2] Escape from Colditz remains a fun and fascinating – if unforgiving – way to understand and appreciate an important real-life event. The mechanics may be a tad dated, but this set is a loving tribute to an iconic British board game, which is sure to help it stand the test of time. As a last resort, an Escape Officer may elect to use the "Do or Die" card, which allows for one escape attempt without the need for any Equipment. Turning over the "Do or Die" card reveals a number between 3 and 7. This is how many dice rolls the player is allowed to make in attempting to move one chosen POW towards a target area. The player rolls the dice the number of times indicated (rolling again if doubles are rolled). If the total of all rolls equals or exceeds the amount of movement the chosen POW needs to reach a target area, the POW successfully escapes. If the amount of movement generated is not enough for the POW to reach a target area, the escape attempt fails and that player is out of the game. [2] Victory conditions [ edit ]

Seventy-five years ago, Major Reid braved barbed wire, searchlights, and armed guards to Escape from Colditz. Now it's your turn to do the same. Designed by Major Pat Reid, one of only a handful of prisoners-of-war to escape Colditz Castle, and screenwriter Brian Degas, Escape From Colditz is the iconic game of careful planning and nerves of steel._x000D_A Personal Civilian Escape Kit Card must be held by an Escape Officer and displayed when one of his PoWs reaches an Escape Target. It is a precondition for a successful escape, however, an Escape Officer may collect the Kit at at any time during the game at his discretion, according to the following rules. The Escape Kit consists of Civilian Disguises, Magnetic Compass, Food, false documents, maps, and money (Reichmarks). For the purpose of this game, documents, maps and money have been combined together, providing a total of four components to be collected. Extract the 7z content into the relevant directory ( PSP/GAME/ on PSP, any location on other platforms). It should create a Colditz Escape/ directory there We played Escape from Colditz as a two-player game, which really gave it a feel of cat and mouse. However, game play would undoubtedly be improved with more players, and therefore allied forces, due to increased complexity in strategies employed. To counteract this, we chose to play under a time-limit, with two POWs needing to successfully escape for the allied forces to win. Final Thoughts A time limit is agreed to by all players, as well as the number of successful escapes required for victory. [2]

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